SOFTWARE LIBRARY
The software
14,082 programs for the PET, VIC-20, C64, C128 and Plus/4, free to share and on our own shelf. Download one, or put it on a floppy and run it on The Machines.
Code for reading the flip side of a 1541 disk on a 1571, without turning the disk. Does not work reliably or for tracks 1 to 5. Uploaded by the author, Jochen Adler (nlq@gmx.de).
Instructions for the Action Replay Mk VI. Includes some undocumented features.
A drawing program by Andreas Dietmair (andi.diaet@t-online.de) in September 1990, and a number of demo pictures. Requires 16 kilobytes of expansion memory.
A text-mode graphics library for BASIC programs by Andreas Dietmair in 1989. The library resides in BLK5 area. Three demos and a simple game are included.
A Martin Galway music collection put together by Binary Zone. PAL only. Uploaded by Jason (T.M.R/Cosine).
C64 KERNAL jump table, composed by Frank Kontros (jeno@kontr.uzhgorod.ua). Wide format (119 columns).
List of (almost) all VIC-20 cartridges ever produced, version 1.9m (June 6, 1998). Composed by Ward F. Shrake and Paul A. Le Brasse.
List of (almost) all VIC-20 cartridges ever produced, version 2.10 (July 29, 2001). Composed by Ward F. Shrake and Paul A. Le Brasse.
Reviews of (almost) all VIC-20 game cartridges ever produced. Composed by Ward F. Shrake. HTML version by Marko Mäkelä.
Reviews of (almost) all VIC-20 game cartridges ever produced. Composed by Ward F. Shrake. Initial release.
This utility switches a 80 column PET to 40 column mode. Unlike the CBM4032 50 Hz program distributed in the educational software collections <URL:http://www.funet.fi/pub/cbm/p...
A utility for rotating character sets by multiples of 90 degrees. Written by Andreas Dietmair (andi.diaet@t-online.de) in January 1991. Relocate the BASIC to at least $2201 (pok...
This program was written to draw textures for the nowadays very common 4by4 16-color chunky mode. It is still at a beta stage so some common functions are not included in the p...
An implementation of the "Simon" game where you have to memorize and repeat a sequence of lights and sounds. Submitted to the 2002 1k GameCompo.
An implementation of Tetris where the width of the playing field can be adjusted. Submitted to the 2002 1k GameCompo.